As fast as technology advances, so does architecture.
The concepts that we see today in the world of architecture are very different from what we used to see in previous years.Therefore, we must look at the expression of these concepts differently. [CHANGE YOUR VISION]
Our goal is to share this different kind of view in SURREALIZATION mini-courses. In these courses, which proceed sequentially, we learn different styles of architectural presentation through different techniques.Also, the outputs of this course are suitable for NFT. The tool used in this course is Photoshop CC, and no prerequisites are required.
- Getting to know the program environment
- Getting to know the lights in Vray
- Familiarity with basic and advanced materials
- How to materialize ready-made objects
- How to place the camera in external and internal environments and move in space
- Familiarity with different methods of lighting in indoor and outdoor spaces
- How to use ready materials
- Familiarity with the concepts of parametric and algorithmic architecture
- Getting to know the Rhino software space and the Grass Hopper plugin
- Work with the geometry of surfaces, curves and points
- Algorithm writing of geometric and parametric designs
- Basics of mathematics, logic of linear algebra and analytical geometry in parametric design
- Basics of permutation and combination in parametric design and analysis
- Familiarity with the physics of forces and force-oriented form finding
- Getting to know the methods of drawing lines and line modifier in Max
- Getting to know how to import an AutoCAD map into the Max environment
- Familiarization with volume modification commands and how to model with their help
- How to model indoor and outdoor spaces with the help of drawing tools in Max
- Completing scenes with the help of ready-made objects and their modifications
- How to place the camera in external and internal environments and move in space
- Portfolio overview and the difference between different portfolio models
- The dos and don’ts of preparing a portfolio
- The most important influencing factors in portfolio design
- Basics of InDesign software
- The concept of diagram in architecture
- Introducing the diagram production process
- Introduction and familiarization with related software
- The process of producing a design from idea to final product
- Getting to know Photoshop tools in a practical way for architectural design process
- Materializing raw renders and even sketches
- Night rendering post production
- Rainy and snowy rendering post-production
- Bird’s eye rendering post production
- Internal rendering post production
- Presentation of AutoCAD documents
- Getting to know the software environment, capabilities and basic settings
- Teaching two-dimensional drawing and editing tools
- Training on managing drawing files, layering, dimensioning
- Teaching 3D drawing and editing tools
- Training to work with surface and solid
- Carrying out multiple thematic projects with architectural details
- Rhino’s default materialization and rendering
- Getting to know Sketchup
- Modeling tools
- Managing and organizing files
- Texturing and material
- Engineering tools
- Sketch outputs
- Sketchup Vray
- Drawing tools and complementary tools
- Editing tools
- Introducing AutoCAD professional environment and applications
- Getting to know toolbars
- Introduction of drawing guide tools
- Management, control, layering commands
- Introduction of measuring and printing methods (dimension, plot)
- Getting to know VRAY NEXT facilities and environment
- Learning how to work with V-ray default materials
- How to make the required materials in V-Ray
- Lighting training and features of indoor and outdoor lighting
- Making grass, water, mirrors and…
- Multiple thematic exercises from EXTERIOR and INTERIOR projects
- Learning to transform concepts into graphic elements
- Introducing diagrams in terms of how they are presented (diagrams based on visualization and vector diagrams) Introducing how to use Rhino, Illustrator, Photoshop software in the production process
- How to import files to Rhino from other 3D software
- Introduction of basic two-dimensional and three-dimensional drawing tools
- Basic training of Illustrator software
- Analysis and review and introduction of three-dimensional and isometric diagrams
- Lumion space and user interface
- Movement operation
- Build environment
- Layers
- Basic topics of architectural animation
- Making a clip and editing it
- Rendering and tips about the output of the clip
- Material science
- Technical and executive tips
- Electrical, mechanical installations
- Furniture and Colors
- Projects: residential – commercial – office – public space – renovation
- The final design
- Technical drawings and map reading
- AutoCAD software training
- Sketchup and Vray software training
- post production
- The concept of architecture
- Interior architecture
- Mental exercises to create space
- Getting to know the concepts of visual arts and its effect in the design process
- Architectural scenario
- Designing a project with the guidance and correction of the professor
- Demolition, excavation, etc
- Investigation of metal and concrete framework
- Walls and Finishing
- Implementation of facilities
- Principles of contracts